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Kokoko 3D model - Original Illustration by Balázs Rónyai

A 3D model of a terrific illustration by Balázs Rónyai https://www.artstation.com/artwork/nQGy8o
I used the Exoside Quadremesher for modelling, Substance Designer for texture and weathering, Houdini to generate the organic model and Arnold's clip geo for seams. I used Photoshop to touch up the image and bounce some more colours around.
It was hard to try to try and keep the illustrative forms that looked so good in my ref, I wasn't greatly successful with it but I'm happy to have used a few new programs and techniques while trying this.

Build up gif

Build up gif

Wireframe, a few cheats visible.

Wireframe, a few cheats visible.

Substance graph, I need to do more of this on models.

Substance graph, I need to do more of this on models.

Houdini model generation, I send general shapes from Max to Houdini where I shaped the meshes with a generation process.

Houdini model generation, I send general shapes from Max to Houdini where I shaped the meshes with a generation process.